Archive for the ‘Cosmic Patrol’Category

Into the Cosmos Preview 1

As I’ve mentioned before, Cosmic Patrol was an experiment for us in a lot of ways. As such, we kept budgets and concepts very tight, such as no “scene” illustrations. With the success of the Core Rulebook and moving onto the first sourcebook, Into the Cosmos, we’ve the chance to have even more of Leanne Buckley‘s fantastic art.

While the final bits of the book are still being written and flowed into layout, I couldn’t resist sharing how it’s turning out. Here’s a sneak peak of the first two pages of the short story in Into the Cosmos, as well as one of those scene illustrations I’m talking about.


Till next episode!



03 2012

Rayguns Charging!

Welcome to 2012 everyone! I hope you had a great (and not too crazy) holiday week and a fun New Year weekend!

The new year is only two days old and it’s already crammed with great Cosmic Patrol news, starting with this wonderful review from Reviews from R’lyeh. Check it out, Pookie goes in-depth and even creates his own Patrolman, Reginald Mulligan.

And now the really big news: the winners for the Mission and Rocketship contests have been notified! As soon as I get replies, I’ll let the world know who won. Don’t get discouraged if you didn’t win though, all the entries were amazing and we have some ideas in the works…but that’s all I’ll say for now.


01 2012

Capturing the Editor’s Eye With Fiction

I just received the first draft of the opening fiction for Into The Cosmos and despite having a huge pile of production work to do today, I couldn’t help but take a quick peak.

See, I love going to a book store and picking up the newest books on the shelf and reading the first sentence to see if it grabs me. If it does I then continue for the first paragraph to see if the Voice and hooks they’re generating are still holding.

It’s a fascinating exercise. Obviously not all books have brilliant first pages that still turn out fantastic…and vice versa, not all books that have a strong opening finish well…but it’s still an excellent litmus test that has worked well for me.

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10 2011

Cosmic Patrol Contest Lifts Off The Launchpad!

I’m really excited about this contest. It’s one more step in how I can work on Cosmic Patrol in a fashion with the community that’s further than anything I’ve done in the past. Not only do I get to ask you guys what you’d like to see developed, but I get to see your creativity and enthusiasm and how that can translate into actual content of our books for this great universe.

For those wondering about the contest, the full details are in this previous blog post.

Due to that excitement, I wanted to post here the first Mission Brief we received from the burgeoning community; while this can be found on the forums, thought it would be cool to share it here as well this time around.


Mission: The Khan Protocol part 1 – Crash Landing!!

++Transmission Interrupt++

On the way to investigate why space tramp Star Runner 6, carrying supplies for nearby Helios Platform in Gliese 581 went silent, your ship was unexpectedly attacked and shot down by a squadron of pirates.

You and your team have crash landed on a nearby asteroid. Your ship is effectively destroyed, you have no communications, and worse yet the hunk of space rock seems to inhabited by malfunctioning service robots. Fortunately there is an old automated research facility on the asteroid, likely the source of the rogue bots.

You only have a limited supply of oxygen and must find a means to reestablish communications with CPHQ on Helios Platform immediately!

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10 2011

Forums Launch and “Win A Writing-Art Slot In Next Cosmic Patrol Book Contest” Announced

First, the Omniwave Communicators are now active…come and join the discussion at the official Cosmic Patrol forums!

Second, as with Leviathans, Catalyst Game Labs is releasing Cosmic Patrol under Creative Commons. This means we not only want players to take Cosmic Patrol in fun, cool new directions, but we support it! The community will always generate fantastic and unique ideas for various aspects of any game and we want to tap that right out of the gate for Cosmic Patrol.

Catalyst Game Labs has begun work on the next Cosmic Patrol book: Into The Cosmos. Among the various sections, it will include a plethora of new Mission Briefs, as well as illustrations of various rocketships, from the Patrol to alien vessels. Here’s your chance to get in on this action!

Here’s the contest details…

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09 2011

It’s Full Of Rocketships: Which Products To Develop Next

From the very first pitch for Cosmic Patrol it was never a mega property with half a dozen sourcebooks a year. Instead, it was a small, controlled set of products that would allow us to flesh out the universe appropriately, while ensuring it was an easy investment on the part of the community. (Obviously if it finds a large enough audience and that audience wants more, we’re happy to keep playing in a universe where we get to strap on atomopacks and wield atomatics….)

The current books we’re looking at developing are as follows:

Into the Cosmos: A book of missions with some new Patrolman. This is not a campaign book, but a slew of new missions and more in-depth information on the people and places of CP.

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09 2011

Cosmic Patrol PDF Available for $4.99, or Free With Print Pre-Order

CAT60000_Cosmic Patrol Core Rulebook_Cover.jpg





Cosmic Patrol is a roleplaying game set in a retro future based on the Golden Age of science fiction. If you’ve ever seen a cover from a classic 1930s-1960s sci-fi pulp magazine, you’ve got the idea. You and your friends form the crew of a Patrol rocketship and blast off for action and adventure in the wild galaxy.

In Cosmic Patrol, players take the role of Patrolmen—the first and last line of defense for humans in a dangerous galaxy. Patrolmen explore, discover and defend the interests of humans wherever they go. With an atomic ray gun at their hip, they brave the unknown on a regular basis.

Cosmic Patrol Core Rulebook
Cosmic Patrol is a role-playing game all about creating a story. Using Cues as building blocks, you will construct a plot and narrate your Patrolman’s way through the millions of threats the cosmos has to offer. Your adventure will be unique to you and your group, and you’re encouraged to write those adventures up in true pulp style, for all the world to enjoy.

Cosmic Patrol Core Rulebook (Buy From BattleShop)

Cosmic Patrol Core Rulebook (Buy From DriveThruRPG)

Or Pre-Order the print book here and receive the PDF for Free!


08 2011

Timelines…Making Cool Stuff Up

I’ve been trying to ensure a weekly post occurs on this site and I’ve mostly managed to keep that pace. But I’m out of here next Monday to Gen Con and there’s no way a new post is going to happen next week…knowing Gen Con I’ve no idea if I’ll get a post up the week after that or whether I’ll still be curled into the fetal position recuperating from the long months of sprint to reach the show. With all that in mind, thought I’d simply get two posts in this week.

I once had a conversation with a co-worker who didn’t like maps in fantasy books. She felt that too often the author used it as a crunch, expecting people to know and follow up with the map and hence they were a little more lazy in their writing. While I did see her point…I’m sucker for a cool map. Always have been. In fact there was a time when an extra cool looking map in a fantasy novel would help tip the balance of whether I wanted to buy it or not. It’s just such a cool, immersive, visceral reaction I get from looking at a map. Read the rest of this entry →


07 2011

All Hail The Fictioneers!

I consider myself a person who reads a lot. Perhaps not as much as I used to (so often I reach the end of a day and am so tired I just want to veg with a show until I fall sleep), but I’ve walls and walls of science fiction and fantasy novels (with some thriller, horror and mystery dollops mixed in for good measure). Not to mention magazines from National Geographic to Scientific American, a solid shelf of theological texts (just wrapping up my latest Nibley book), various historical works (despite a gorgeous Folio set, I’m chagrined to say I’ve still not managed to make it all the way through Gibbons’ The History Of The Decline And Fall Of The Roman Empire) and of course a crush-a-rocketship wall of RPGs/game-related fiction.

As a fun side note, one of my great joys of the last year or two has been a 14-year-old son whose reached an age where he’s interested in all those books and he’s begun to work his way through a pile of classics as I did at his age: he’s got Dune (3 times), Lord of the Rings and the first Shannara trilogy under his belt and he’s currently working his way through the Rift War saga (gonna send him through the Dragonriders of Pern next, I think…).

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07 2011

Cosmic Patrol Development: It’s Full Of Dice….

I like dice.

No…let’s be clear…I love dice.

I love their shapes. I love their colors. I love them in different materials. I love the way they rattle around on the table. I love the fantastic highs and crushing lows that can come as that final die spins endlessly on its tip before its momentum gives into the inexorable pull of gravity and the final value is laid bare, resulting in rousing cheers or forehead-smacking groans.

Many long moons ago a friend of mine, Scott, tried to introduce me to Amber: The Diceless Roleplaying Game by Erick Wujcik, based upon the Roger Zelazny Chronicles of Amber.

At the time it felt anathema…no dice?! But…but…that’s what RPGs are about…tossing those brilliant cubes of probabilities and watching them dance the bell curves fantastic….

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07 2011