Archive for July, 2013

The Moon Must Be Ours! PDF/Print Preorder Available!

Cosmic Patrol: The Moon Must Be Ours!
Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The Moon Must Be Ours!”

The Moon Must Be Ours! is a campaign book for Cosmic Patrol that puts players into the mysterious and dangerous domain of the Moon Men. Using a unique “choose-your-own-path” structure, players will navigate the massive maze of rooms and tunnels that the Moon Men have created in the sub-lunar surface. Robot! Goo Monsters! Moon Gorillas! Players will have to face them all to win victory for the Cosmic Patrol!

The Moon Must Be Ours! PDF (Buy From BattleShop)

The Moon Must Be Ours! PDF (Buy From DriveThruRPG)

Or order the print book and receive the PDF for free!

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07 2013

The Moon Must Be Ours! Preview 2; PDF/Print Preorder On Sale July 29th!

Cosmic Patrol: The Moon Must Be Ours!

The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved!

The Moon Must Be Ours! is the newest book in the Cosmic Patrol series. Players will take part in the Cosmic Patrol’s invasion of the Moon using a unique “choose-your-own-adventure” type structure. Will you be able to reveal the secrets of the Moon Men?

PRE2
The Moon Must Be Ours! free PDF (Download From BattleCorps)

The Moon Must Be Ours! free PDF (Download From DriveThruRPG)

Also, check out a blog from the author that provides more background on this great new book: Making Cosmic Choose-Your-Own-Adventures

27

07 2013

The Moon Must Be Ours! Preview 1

Cosmic Patrol: The Moon Must Be Ours!

The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved!

The Moon Must Be Ours! is the newest book in the Cosmic Patrol series. Players will take part in the Cosmic Patrol’s invasion of the Moon using a unique “choose-your-own-adventure” type structure. Will you be able to reveal the secrets of the Moon Men?

This preview gives you the TOC, introduction and a taste of the rules section. Stay tuned for another preview – coming soon!

PRE1
The Moon Must Be Ours! free PDF (Download From BattleCorps)

The Moon Must Be Ours! free PDF (Download From DriveThruRPG)

Also, check out a blog from the author that provides more background on this great new book: Making Cosmic Choose-Your-Own-Adventures

23

07 2013

Making Cosmic Choose-Your-Own-Adventures

Greetings, fellow Patrolmen! Philip A. Lee here (and despite what Matt might try to tell you, my middle name is not actually “Awesome”)! Since Matt was incredibly swamped with projects this summer, he asked me to give him a hand with writing the latest Cosmic Patrol book, The Moon Must Be Ours! (TMMBO!), and I’m here to tell you a little about how this book came into this world.

TMMBO! is the first of its kind in the Cosmic Patrol series. Cosmic Patrol (AKA, The Little Red Book that Could) is the core rulebook, and Into the Cosmos offers a more in-depth look at the Cosmic Patrol universe. TMMBO!, however, is a campaign book that allows a rocketship crew to finally learn the secrets of the mysterious Moon Men and help the Cosmic Patrol take back the Moon.

Matt’s instructions for the writing were straightforward: 1) Write a campaign consisting of a series of Moon rooms, and 2) riff on as many sci-fi and pulp tropes as I could fit in. Instead of a normal, linear campaign, he wanted a “choose-your-own-adventure” style of campaign that would result in a different path through the Moon in every playthrough. I thought this was genius, and the flowcharts Matt put together to represent the possible paths for each campaign difficulty are a sight to behold. (Maybe he’ll post them on here if you ask him nicely.)

With assignment in hand, I blasted the scores to The Day the Earth Stood Still and The Black Hole at a high volume, and I hit the ground running. At first I used the spaghetti-on-the-wall approach: I threw together a huge list of the craziest, more ridiculous pulp sci-fi ideas as I could, and I kept the ones that stuck. My biggest concern when I started was, “What if I run out of ideas halfway through?” At first, I was working on a bunch of pretty random ideas. I went with whatever idea on my list sounded interesting at the time, but after the first day or so of work, my momentum slowed, and I reconsidered my approach to each campaign room.

The solution? Creating specific zones within the Moon’s subterranean labyrinth. At that point, I decided to split the campaign into various parts, and each zone would have enough rooms so that even when playing on an Easy campaign, a group would be able to hit at least one room in each zone before reaching the end. This way, the campaign received a structure that made some logical sense. The solution was right in front of my the whole time: the first few rooms I’d written already shared a certain thematic element to them. This led to the first zone, the lunar mines.

Once I had divided up the labyrinth into zones, the whole campaign fell into place. Each zone provided not only a thematic jumping-off point for new ideas, but it focused the ideas I already had and gave a framework upon which to base the whole campaign. The zones also provided the genesis for the overarching, optional plots that Lead Narrators can implement into their games.

Working in a pulp universe is always a blast. I hope you all have as much fun playing through the Moon Men’s labyrinth of certain doom as I had writing it.

—Philip A. Lee
@joechummer

23

07 2013

Cosmic Patrol: The Eiger Agenda Free RPG Day 2013 QSR Available!

Cosmic Patrol: The Eiger Agenda (Free RPG Day 2013)

Miss out on the chance to grab this years’ Free RPG Day Cosmic Patrol QSR? Don’t worry…here’s your chance to nab your free copy of the PDF.

Cosmic Patrol: The Eiger Agenda QSR Free RPG Day 2013 PDF (Download From BattleShop)

Cosmic Patrol: The Eiger Agenda QSR Free RPG Day 2013 PDF (Download From DriveThruRPG)

Or, if you don’t frequent other locale, just grap it off of of the downloads page.

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07 2013