This Must Be Said!

For me, the one aspect of publishing a new role-playing game book that took the most getting used to was actually getting feedback. I figured from the outset that Cosmic Patrol would probably be a love-it or hate-it book. While the rule set has some hallmarks of traditional RPGs, it lacks a lot of their crunch. Focusing hard on a really cool setting and story-driven mechanics isn’t for everyone, and I was fine with that.

Still, I was incredibly nervous when the Cosmic Patrol Core Rulebook released at Gen Con 2011. Working on games like Shadowrun, BattleTech and Leviathans is great and I take a lot of pride in those products, but this was totally my own idea and that scared the crap out of me. Thankfully, many folks really liked the game and some great reviews started rolling in.

The biggest honors by far were being on the shortlist for the 2012 Origins Awards and being nominated for the Best Game Ennie Award. We didn’t win, but man, what an honor! I’m still shocked, to be honest.


And now for something completely different…

Last week I promised I’d talk about the upcoming Cosmic Patrol adventure book, The Moon Must Be Ours. I’m pushing that to next week, sorry. Instead I wanted to ask a quick question: What other genres/themes would work with the Cosmic Patrol rule set?

I’ve been scribbling notes for a fantasy-themed world called Goblin Patrol, where the players are goblins stuck in an adventurer’s world. In one awesome Cosmic Patrol review from Idle Red Hands, they played a 1970s funk version called Soul Patrol. What are your ideas?


01 2013

11 Comments Add Yours ↓

The upper is the most recent comment

  1. Craig Reed #

    What other genres/themes would work with the Cosmic Patrol rule set?

    Pulp adventures of course! A Doc Savage/Shadow/Spider/Sam Spade, two fisted, mad scientist, crazy adventures type of theme……


  2. Fabe #

    Pulp adventures like “Doc Savage” & “Indiana Jones” would be great fit for the CP rules.

  3. Lloiu #

    I think a Gangster Patrol, pulling from stuff like L.A. Noire or The Untouchables would be fun.

  4. 4

    All good ideas. Had one idea on Facebook for an 8-bit video game theme. That would be a lot of fun too. Like the old Nintendo cartoon “Game Master” or something to that effect.

  5. Fabe #

    Hey how about 1960s/1970s Spy adventures?

  6. 6

    Oh yeah, define your own Q Dept. gizmos. That would be great!

  7. 7

    How about a Western version: Posse Patrol. Throw in a dash of Wild Wild West style steampunk, and you’re really in business. Alternatively, you ccould make it a space western and you’d have Cosmic Posse!

  8. Eric Brouillet #

    I just purchase Cosmic Patrol. I love the overall theme and the easy rule set.
    Creatively, I think collaborative narration is underplay in the industry. With more details / examples of play – the overall system can be more appealing to gamers.
    What other genres/themes would work with the Cosmic Patrol rule set?
    -You guys should go all out with a pulp variant Doc Savage / Bob Morane / Shadow etc. That will be awesome!
    -One thing you should consider is doing a super edition. I think the current rule set, dice rolling, special die, cues and collaborative narration can move to the next level for the superhero genre. There is potential no doubt in my mind.
    Traditional super game are far too crunchy and sometime fails to emulate the zillion power FX you might find in superhero stories.
    The cinematic rule set and the collaborative narration can work in this setting. Simplicity and strong story content can do wonder!
    This is something I would like to see. You should kickstarter it!

  9. 9

    Time Patrol would also be really fun to play, with adventures throughout history. You could have PC archetypes like The Caveman, The Pirate, The Allied Soldier, The Samurai, The Quantum Physicist, The Alien, etc.

  10. 10

    Oh man, that’s a great idea!

  11. 11

    Let’s see –
    Straight up – almost any pulp, be it sci-fi or Fantasy, but especially The Trigan Empire stories. Western Posse stories. Ghost Busting. The Buck Rogers comics, even (no rocket ships in the early ones….) Conan and Kull tend to go through assistants, so a 3 player group is optimal for that kind of pulp…

    With a few tweaks: 60’s and 70’s cop shows, especially Adam 12 and maybe even Hunter… would need “find the clue” rules.
    Any superspy novels.

Your Comment