Posts Tagged ‘contest’

Digging into the Moon Dungeon

Well, 2013 is upon us and I’m doing steady work on The Moon Must Be Ours (TMMBO).  At this point of development, it’s all about outlining and specifications. For other game lines, like Shadowrun or BattleTech, this can be pretty in-depth process. Line developers have to weigh considerations like target page count, writing budgets, art budgets, playtesting and the general target release date, to name a few.

Thankfully, by design, Cosmic Patrol books are relatively simple. Each book is targeted at 136 pages and feature the basic sections: intro fiction, rules, gazetteer, characters and missions. Given the flexibility of the rules, a lot of the real effort goes into world building and mission creation. And surprise, that’s the most fun, too.

Lunar Engineering

In the Cosmic Patrol universe, the Moon is one giant Moon Man fortress. It’s been tunneled out from the surface all the way to the core. Any Patrol invasion of the Moon would have to navigate these rooms and tunnels to complete the mission.

Knowing how the Moon would be framed, I then made two goals:

  1. a choose-your-own-adventure mechanic for moving from room to room
  2. a mechanic that offers easy, normal, hard and insane difficulty settings

I didn’t want a lot of variable monster strengths and trap tests (that’d lead to too much referencing, IMO) so decided that difficulty tracks would be based on the number of rooms players would have to clear to successfully complete the adventure.

With those prerequisites in mind, I turned to a RPGer’s best friend: charts! Flowcharts, to be exact.

EasyNormal Hard Insane

Now these aren’t in the actual book, but are used in the dev process to assign exits for each room. Each room takes the format of a Mission Brief with the room’s challenge or threats and a choice of exits based on what difficulty you want to play at. If you want a quick adventure, go with the Easy track. Want a bigger challenge? Use the Hard track. And then you can mix and match as desired, creating your own custom adventure.

Over the next few weeks I’ll go into more depth on how the room structure works, but I do have one cool announcement to share now!

Create-A-Moon-Room Contest

During the development of Into the Cosmos, we held a contest for players to create a rocketship and mission for inclusion in the book. We’ll be doing the same thing for TMMBO, reserving two or three rooms for player-created entries! I’ll have more info on the contest later. Good luck!

07

01 2013

Rayguns Charging!

Welcome to 2012 everyone! I hope you had a great (and not too crazy) holiday week and a fun New Year weekend!

The new year is only two days old and it’s already crammed with great Cosmic Patrol news, starting with this wonderful review from Reviews from R’lyeh. Check it out, Pookie goes in-depth and even creates his own Patrolman, Reginald Mulligan.

And now the really big news: the winners for the Mission and Rocketship contests have been notified! As soon as I get replies, I’ll let the world know who won. Don’t get discouraged if you didn’t win though, all the entries were amazing and we have some ideas in the works…but that’s all I’ll say for now.

02

01 2012

Atomolink & a contest announcement

I was cruising Flickr today, checking the number of hits my Shadowrun-themed Lego minifigs got over the last 24 hours (717 so far, thankyouverymuch), and found myself looking for pulp covers. I found this great issue of Fantastic Story Magazine from November 1952:

The cover art is by Earle K. Bergey, and while it’s not as wild or fantastic as I usually like, it really stuck with me. Mostly it’s how the rocketship plowed into the planet like a lawn dart, no crumpling, no debris. But that’s what I love about pulps — maybe the planet is soft? Yeah, that’s the ticket — it’s soft, made of living tissue, and that’s why the tentacles are attacking the stranded crew. It’s just a defense mechanism.

And that’s why I’m a pulp sci fi fan, and why I wanted to make Cosmic Patrol! Take one sweet piece of art and bam! — adventure!

 

CONTEST ANNOUNCEMENT!

We ran a contest for writing/art spots in the next Cosmic Patrol book, Into the Cosmos. It ended Dec. 1 and took me a long time to pick the winners out—all the entries were amazing. That said, they are chosen and I’ll be announcing the winners this week. I just have to wrap a fews things up before I can send out the omniwave communique.

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12 2011