Beyond The Gravastar! PDF/Print Preorder Available

CAT60200_Beyond the Gravastar Cover_300wide
The Metatherions and their powers to warp space and time threaten all life as we know it! And the only way for the Cosmic Patrol to fight them is by braving a trip through the Gern Gravastar, an extradimensional portal leading to the Metatherions’ native plane. Only, the Gravastar is steadily growing in size, and nothing can slow it down. Unless it can be stopped, the Gravastar will eclipse whole systems, the entire galaxy—perhaps even the whole universe!

Beyond the Gravastar! puts players in the thick of the action as the Cosmic Patrol attempts to save the galaxy from total Metatherion domination. Included are detailed looks at the five, mysterious Metatherion races, their strange, extradimensional homeland, and other groups hoping to hasten or stall the Gravastar’s expansion. Also included are new Patrolmen dossiers, three mini-campaigns that center around the Gravastar and other dangers intent on wiping out the entire solar system, and more!

Beyond the Gravastar! PDF (Buy From BattleShop)

Beyond the Gravastar! PDF (Buy From DriveThruRPG)

Or grab the print & PDF combo.

16

07 2014

Cosmic Patrol September Street Date

The following has a Street Date of SEPTEMBER 25TH, 2013:

Cosmic Patrol: The Moon Must Be Ours!
The Moon Must Be Ours! ($24.99)
Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The Moon Must Be Ours!”

The Moon Must Be Ours! is a campaign book for Cosmic Patrol that puts players into the mysterious and dangerous domain of the Moon Men. Using a unique “choose-your-own-path” structure, players will navigate the massive maze of rooms and tunnels that the Moon Men have created in the sub-lunar surface. Robot! Goo Monsters! Moon Gorillas! Players will have to face them all to win victory for the Cosmic Patrol!

26

08 2013

Catalyst Game Labs Closed While Attending Gen Con 2013

As happens every year, Catalyst Game Labs is effectively closing down as all-hands are on deck to run Gen Con. Effective from tomorrow and running until roughly August 21st, the usual channels of communications (emails, website updates, and so on) will go unanswered.

Additionally, even once communications resume it’ll be another week or two for us to dig out of the backlog and resume timely responses.

For those attending Gen Con, we’ll see you in five days! For those not attending, thanks for your patience while we’re gone…we’ll have our usual stories and photos to share after the con.

Thanks for your brilliant support!

Catalyst Team

10

08 2013

CATALYST AT GEN CON 2013

As always, Catalyst Game Labs will be at Gen Con 2013 in force. In fact, this year we’re taking things to a whole new level!

CP Logo 2

Read Full Article.

01

08 2013

The Moon Must Be Ours! PDF/Print Preorder Available!

Cosmic Patrol: The Moon Must Be Ours!
Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The Moon Must Be Ours!”

The Moon Must Be Ours! is a campaign book for Cosmic Patrol that puts players into the mysterious and dangerous domain of the Moon Men. Using a unique “choose-your-own-path” structure, players will navigate the massive maze of rooms and tunnels that the Moon Men have created in the sub-lunar surface. Robot! Goo Monsters! Moon Gorillas! Players will have to face them all to win victory for the Cosmic Patrol!

The Moon Must Be Ours! PDF (Buy From BattleShop)

The Moon Must Be Ours! PDF (Buy From DriveThruRPG)

Or order the print book and receive the PDF for free!

29

07 2013

The Moon Must Be Ours! Preview 2; PDF/Print Preorder On Sale July 29th!

Cosmic Patrol: The Moon Must Be Ours!

The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved!

The Moon Must Be Ours! is the newest book in the Cosmic Patrol series. Players will take part in the Cosmic Patrol’s invasion of the Moon using a unique “choose-your-own-adventure” type structure. Will you be able to reveal the secrets of the Moon Men?

PRE2
The Moon Must Be Ours! free PDF (Download From BattleCorps)

The Moon Must Be Ours! free PDF (Download From DriveThruRPG)

Also, check out a blog from the author that provides more background on this great new book: Making Cosmic Choose-Your-Own-Adventures

27

07 2013

The Moon Must Be Ours! Preview 1

Cosmic Patrol: The Moon Must Be Ours!

The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved!

The Moon Must Be Ours! is the newest book in the Cosmic Patrol series. Players will take part in the Cosmic Patrol’s invasion of the Moon using a unique “choose-your-own-adventure” type structure. Will you be able to reveal the secrets of the Moon Men?

This preview gives you the TOC, introduction and a taste of the rules section. Stay tuned for another preview – coming soon!

PRE1
The Moon Must Be Ours! free PDF (Download From BattleCorps)

The Moon Must Be Ours! free PDF (Download From DriveThruRPG)

Also, check out a blog from the author that provides more background on this great new book: Making Cosmic Choose-Your-Own-Adventures

23

07 2013

Making Cosmic Choose-Your-Own-Adventures

Greetings, fellow Patrolmen! Philip A. Lee here (and despite what Matt might try to tell you, my middle name is not actually “Awesome”)! Since Matt was incredibly swamped with projects this summer, he asked me to give him a hand with writing the latest Cosmic Patrol book, The Moon Must Be Ours! (TMMBO!), and I’m here to tell you a little about how this book came into this world.

TMMBO! is the first of its kind in the Cosmic Patrol series. Cosmic Patrol (AKA, The Little Red Book that Could) is the core rulebook, and Into the Cosmos offers a more in-depth look at the Cosmic Patrol universe. TMMBO!, however, is a campaign book that allows a rocketship crew to finally learn the secrets of the mysterious Moon Men and help the Cosmic Patrol take back the Moon.

Matt’s instructions for the writing were straightforward: 1) Write a campaign consisting of a series of Moon rooms, and 2) riff on as many sci-fi and pulp tropes as I could fit in. Instead of a normal, linear campaign, he wanted a “choose-your-own-adventure” style of campaign that would result in a different path through the Moon in every playthrough. I thought this was genius, and the flowcharts Matt put together to represent the possible paths for each campaign difficulty are a sight to behold. (Maybe he’ll post them on here if you ask him nicely.)

With assignment in hand, I blasted the scores to The Day the Earth Stood Still and The Black Hole at a high volume, and I hit the ground running. At first I used the spaghetti-on-the-wall approach: I threw together a huge list of the craziest, more ridiculous pulp sci-fi ideas as I could, and I kept the ones that stuck. My biggest concern when I started was, “What if I run out of ideas halfway through?” At first, I was working on a bunch of pretty random ideas. I went with whatever idea on my list sounded interesting at the time, but after the first day or so of work, my momentum slowed, and I reconsidered my approach to each campaign room.

The solution? Creating specific zones within the Moon’s subterranean labyrinth. At that point, I decided to split the campaign into various parts, and each zone would have enough rooms so that even when playing on an Easy campaign, a group would be able to hit at least one room in each zone before reaching the end. This way, the campaign received a structure that made some logical sense. The solution was right in front of my the whole time: the first few rooms I’d written already shared a certain thematic element to them. This led to the first zone, the lunar mines.

Once I had divided up the labyrinth into zones, the whole campaign fell into place. Each zone provided not only a thematic jumping-off point for new ideas, but it focused the ideas I already had and gave a framework upon which to base the whole campaign. The zones also provided the genesis for the overarching, optional plots that Lead Narrators can implement into their games.

Working in a pulp universe is always a blast. I hope you all have as much fun playing through the Moon Men’s labyrinth of certain doom as I had writing it.

—Philip A. Lee
@joechummer

23

07 2013

Cosmic Patrol: The Eiger Agenda Free RPG Day 2013 QSR Available!

Cosmic Patrol: The Eiger Agenda (Free RPG Day 2013)

Miss out on the chance to grab this years’ Free RPG Day Cosmic Patrol QSR? Don’t worry…here’s your chance to nab your free copy of the PDF.

Cosmic Patrol: The Eiger Agenda QSR Free RPG Day 2013 PDF (Download From BattleShop)

Cosmic Patrol: The Eiger Agenda QSR Free RPG Day 2013 PDF (Download From DriveThruRPG)

Or, if you don’t frequent other locale, just grap it off of of the downloads page.

01

07 2013

Back on Patrol

After some much-needed medical leave, I’m back on the job and getting back into the swing of things. While I was out of action, I spent a lot of time reading through my collection of pulp sci-fi stories and got to thinking about our concept of scale.

I’m a big fan of the space opera, naturally. E.E. Doc Smith’s Lensmen series is by far my favorite of that genre. It’s hard to get much bigger than the adventures of the Galactic Patrol and the Kinnison family. Massive ships, huge (and I mean huge) interstellar wars, universe-wide plots, you name it and Smith’s covered it. From space axes to weapons that can dim an entire sun, it makes for fantastic reading and had a huge impact on the creation of Cosmic Patrol, obviously.

But like I said, as I was sitting in the hospital and then recovering at home, I got a lot of reading done. It was mostly short stories and one of them was H.P. Lovecraft’s “The Whisperer in the Darkness.

If you’ve never read Whisperer, (seriously? The hell? Shame on you!) it’s one of Lovecraft’s best stories. It features all the hits: cosmic menace, ancient tomes, horrors which should not be names, cultists, a Nyarlathotep cameo; it’s simply a classic. But as I was rereading the story, I began to think about Lovecraft’s view of the solar system and universe.

In Whisperer, the main enemy is the Mi-Go, a race of space-insect-fungi things that menace a retiree and his dogs in rural Vermont (that sounds silly but it works, trust me). We also learn in the story that the Mi-Go hail from Yuggoth, a planet on the edge of our solar system. Though it’s not specifically stated in the story, Lovecraft would later tell a friend that Yuggoth is, in fact, Pluto. This makes sense, Lovecraft was an avid, if amateur, astronomer and Pluto was discovered in 1930, the same year he wrote Whisperer.

That made me stop for a moment. Here was one of Lovecraft’s coolest baddies and they were from our own solar system! How cool is that? Most of his big baddies are truly cosmic, pan- or other-dimensional beings that humans can barely conceive of without going insane.

Aliens native to other planets in our home system is nothing new of course. Everything from the Tharks to the Europans have native origins. But really, it’s not something you see much of anymore in modern science fiction. Back in Lovecraft’s day all the way through the 1960s, “local” sci fi was fairly common and it’s not hard to see why.

Back then, we as a race didn’t have the experience we do today and that was reflected in our creations. Now we know about hundreds of exoplanets and it’s a lot more fun to dream about visiting them than visiting, say, Venus. Anyone writing about a trip to Venus would have to deal with the widespread knowledge that Venus’ atmosphere sucks and you’d be more likely to melt than meet a race of Golden Amazons.

Obviously, one form of fiction isn’t better than the other, but it was refreshing to think about our own, small corner of the universe as a hotbed of cosmic adventure. I’m glad I populated the Cosmic Patrol home solar system with everything from Neptunian Mind Plants to Automen to Cometarians. Zooming in on Sol can be just as rewarding as traipsing around the universe, all it takes is imagination, of course.

One more thing

So, yeah, the whole medical leave thing knocked me for a loop and put me behind on my Cosmic Patrol duties. We at Catalyst also have a few other things going on that will eat up a bunch of time in the near future. That said, I’m still plugging along at development of The Moon Must Be Ours, which I promise I’ll talk more about next blog post.

In the meantime, the core rulebook got another great review! Also, Cosmic Patrol will again be part of this year’s Free RPG Day awesomeness.

07

03 2013